Files
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private/SkeletalMeshTools.cpp
alexis matte 2fb6dc0d13 Use the polygon shell (connected edges+uvs+normals+color) when chunking sections, to avoid adding vertices when chunking.
#jira UE-85741
#rb david.hill


#ROBOMERGE-SOURCE: CL 10878261 via CL 10878812 via CL 10878844
#ROBOMERGE-BOT: (v626-10872990)

[CL 10878871 by alexis matte in Main branch]
2020-01-06 11:33:34 -05:00

24 KiB