This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
408b0b85531ecfebbc81d2cd26e7bef52dfca44e
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
VirtualTexturingEditor
History
nick darnell
af006189a9
More fixes for the convert to virtual texture dialog, it no longer needs to load every asset that references a texutre just to see if it's a material.
...
[CL 23172525 by nick darnell in ue5-main branch]
2022-11-17 00:30:05 -05:00
..
Classes
Editor - Beginning the process to no longer make loading all assets you right click in the content browser. The first step, is setting up the code to have a deprecation flag DEPRECATE_ASSET_TYPE_ACTIONS_NEEDING_LOADED_OBJECTS, this will make it illegal to implement GetActions on all AssetTypeAction implementations. Checked in disabled, enable it locally to begin trying to implement the recommended method detailed in the IAssetTypeActions header. WIP. One of the things this change does is outlaw (regardless of deprecation) the HasActions() function, this function is no longer used at all, and so we may as well remove its implementation, it also works well as a canary in finding other samples and things that need to be upgraded.
2022-10-14 16:59:41 -04:00
Private
More fixes for the convert to virtual texture dialog, it no longer needs to load every asset that references a texutre just to see if it's a material.
2022-11-17 00:30:05 -05:00
Public
Editor - Fixing an ASan bug in the category paths, need to declare them statically so that the compiler doesn't free the list too early.
2022-11-14 13:18:14 -05:00
VirtualTexturingEditor.Build.cs
…