Files
UnrealEngineUWP/Engine/Source/Runtime/PacketHandlers/EncryptionComponents/SymmetricEncryption/BlockEncryption/BlockEncryptionHandlerComponent/BlockEncryptionHandlerComponent.Build.cs
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

32 lines
806 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class BlockEncryptionHandlerComponent : ModuleRules
{
public BlockEncryptionHandlerComponent(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"PacketHandler",
"XORBlockEncryptor",
}
);
CircularlyReferencedDependentModules.Add("XORBlockEncryptor");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
AddEngineThirdPartyPrivateStaticDependencies(Target,
"CryptoPP"
);
}
PublicIncludePathModuleNames.Add("CryptoPP");
PrecompileForTargets = PrecompileTargetsType.None;
}
}