// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class BlockEncryptionHandlerComponent : ModuleRules { public BlockEncryptionHandlerComponent(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "PacketHandler", "XORBlockEncryptor", } ); CircularlyReferencedDependentModules.Add("XORBlockEncryptor"); if (Target.Platform == UnrealTargetPlatform.Win64) { AddEngineThirdPartyPrivateStaticDependencies(Target, "CryptoPP" ); } PublicIncludePathModuleNames.Add("CryptoPP"); PrecompileForTargets = PrecompileTargetsType.None; } }