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* Ran IWYU on all cpp files. Re-running IWYU will cause a few breaking changes so will handle that in a separate change #preflight 63a1fa7c2540a78d27beadb5 #rb none [CL 23551816 by henrik karlsson in ue5-main branch]
27 lines
458 B
C++
27 lines
458 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Modules/ModuleManager.h"
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/**
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* Implements the EngineMessages module.
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*/
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class FEngineMessagesModule
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: public IModuleInterface
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{
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public:
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//~ IModuleInterface interface
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virtual void StartupModule() override { }
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virtual void ShutdownModule() override { }
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virtual bool SupportsDynamicReloading() override
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{
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return true;
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}
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};
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IMPLEMENT_MODULE(FEngineMessagesModule, EngineMessages);
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