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57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class ScriptEditorPlugin : ModuleRules
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{
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public ScriptEditorPlugin(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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//"Programs/UnrealHeaderTool/Public",
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// ... add other public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"EditorFramework",
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"UnrealEd",
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"AssetTools",
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"ScriptPlugin",
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"ClassViewer",
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"KismetCompiler",
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"Kismet",
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"BlueprintGraph"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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}
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