// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ScriptEditorPlugin : ModuleRules { public ScriptEditorPlugin(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { //"Programs/UnrealHeaderTool/Public", // ... add other public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EditorFramework", "UnrealEd", "AssetTools", "ScriptPlugin", "ClassViewer", "KismetCompiler", "Kismet", "BlueprintGraph" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } } }