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3ebcc8a104f922478933fcbf5bc4c0f371cf8235
UnrealEngineUWP
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EpicGames.Redis
History
Ben Marsh
e2d80dd25c
Horde: Handle edge cases with values for RedisString objects.
...
#preflight none [CL 18475195 by Ben Marsh in ue5-main branch]
2021-12-16 08:42:15 -05:00
..
Utility
Horde: Simpler version of scheduling service. Now has one pod queue up all work to process (and update stream data), and other pods can just deque items.
2021-12-09 10:24:49 -05:00
EpicGames.Redis.csproj
Horde: Add missing methods to strongly typed Redis wrappers, and add support for serializing all primitive types.
2021-09-18 15:02:30 -04:00
RedisChannel.cs
Horde: Add missing methods to strongly typed Redis wrappers, and add support for serializing all primitive types.
2021-09-18 15:02:30 -04:00
RedisExtensions.cs
…
RedisHash.cs
Horde: Add missing methods to strongly typed Redis wrappers, and add support for serializing all primitive types.
2021-09-18 15:02:30 -04:00
RedisList.cs
Horde: Add missing methods to strongly typed Redis wrappers, and add support for serializing all primitive types.
2021-09-18 15:02:30 -04:00
RedisSerializer.cs
Horde: Add a notification system for agent update events. Allows agents to react immediately to setting changes, rather than having to wait for the next session update to commence.
2021-10-18 10:13:39 -04:00
RedisSet.cs
Horde: Missing file.
2021-09-29 14:30:25 -04:00
RedisSortedSet.cs
Horde: Change schedule service to allow multiple updates to be handled at once. Triggers are now scheduled in a sorted set stored in Redis, and served in order.
2021-12-07 14:02:22 -05:00
RedisString.cs
Horde: Handle edge cases with values for RedisString objects.
2021-12-16 08:42:15 -05:00