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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3ebcc8a104f922478933fcbf5bc4c0f371cf8235
UnrealEngineUWP/Engine
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Alexis Matte 3ebcc8a104 Interchange initial basic re-import implementation
#jira UETOOL-4769
#rb richard.talbotwatkin
#rnx
#preflight 61f434ec7a7f0d39ddeea708

[CL 18777131 by Alexis Matte in ue5-main branch]
2022-01-28 14:54:56 -05:00
..
Binaries
dotnet: Add tps and license
2022-01-24 19:03:41 -05:00
Build
Console Variables Editor:
2022-01-28 14:10:56 -05:00
Config
Remove Geometry Shader path for point-light shadow rendering, disable point light shadows if VertexShaderLayer is not supported (at runtime).
2022-01-28 06:36:41 -05:00
Documentation
Documentation for build tools
2022-01-22 00:39:03 -05:00
Extras
Fixes OpenGPUDumpViewer.bat when a parent director have a space
2022-01-28 11:19:34 -05:00
Plugins
Interchange initial basic re-import implementation
2022-01-28 14:54:56 -05:00
Programs
[Insights] Added bAllowPanningOnScreenEdges in DefaultUnrealInsightsSettings.ini file.
2022-01-26 11:10:05 -05:00
Shaders
Lumen - Replaced HeightfieldMeshCardsIndices with LumenHeightfield object array. LumenHeight object contains bounds and MeshCardsIndex. This will allow us to reuse SDF light culling and speeds up culling as we don't need to recompute world space bounds in shader anymore (removed GetCardAABB). Also moved Lumen heightfield stuff to LumenHeightfields.cpp/h.
2022-01-28 11:48:52 -05:00
Source
Interchange initial basic re-import implementation
2022-01-28 14:54:56 -05:00
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