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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3ebcc8a104f922478933fcbf5bc4c0f371cf8235
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph
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koray hagen 45ef78af92 Anim node Function/Blueprint Function in-use deletion warnings and expanded Find References implementation
#jira none
#rb aaron.cox,thomas.sarkanen
#preflight 61f24626e12e3fcf9b330ce5

#ROBOMERGE-AUTHOR: koray.hagen
#ROBOMERGE-SOURCE: CL 18753993 in //UE5/Release-5.0/... via CL 18754008 via CL 18757009
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18757328 by koray hagen in ue5-main branch]
2022-01-27 14:11:31 -05:00
..
Classes
Anim node Function/Blueprint Function in-use deletion warnings and expanded Find References implementation
2022-01-27 14:11:31 -05:00
Private
Remove as much C++ deprecation as possible up to 4.17 (along with a few scattered removals from beyond)
2022-01-24 15:07:48 -05:00
Public
Expose an editor setting that will more easily allow users to toggle Blueprint namespace-related editor features on/off.
2022-01-24 14:14:32 -05:00
BlueprintGraph.Build.cs
Moved BaseClassesToAllowRecompilingDuringPlayInEditor from experimental to *both* blueprint project settings and blueprint editor preferences (so it can be enabled for everyone in a given project for safe base classes as well as the existing 'local power user' cases)
2022-01-13 18:38:06 -05:00
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