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3e4affd3e09d674f8a879dc5fe2e9c13abc27745
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
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danny couture 3e4affd3e0 Allow async compilation to take place in Editor when starting in -game mode
- Allow multi-threaded bulkdata reading even when EDL is turned on

#rb Paul.Chipchase

[CL 14700046 by danny couture in ue5-main branch]
2020-11-10 11:31:12 -04:00
..
AssetRegistry
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
Blueprint
Copying //UE5/Dev-Cooker@14539516 to Main (//UE5/Main)
2020-10-21 17:56:05 -04:00
Internationalization
Refresh the package localization cache when a plugin is manually mounted via MountPluginFromExternalSource
2020-03-11 18:26:01 -04:00
Misc
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
2020-10-29 13:38:15 -04:00
Serialization
Allow async compilation to take place in Editor when starting in -game mode
2020-11-10 11:31:12 -04:00
Templates
…
Tests
SharedBuffer: Extended shared buffer with an optional outer buffer and optional buffer owner
2020-11-06 16:01:46 -04:00
UObject
Move setting GIsSavingPackage in Save2 to after reference gathering
2020-11-10 10:03:12 -04:00
Virtualization
SharedBuffer: Rewrote SharedBuffer to make it easier to use and support immutable buffers
2020-10-26 17:32:41 -04:00
CoreUObjectPrivatePCH.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
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