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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3e4affd3e09d674f8a879dc5fe2e9c13abc27745
UnrealEngineUWP/Engine
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danny couture 3e4affd3e0 Allow async compilation to take place in Editor when starting in -game mode
- Allow multi-threaded bulkdata reading even when EDL is turned on

#rb Paul.Chipchase

[CL 14700046 by danny couture in ue5-main branch]
2020-11-10 11:31:12 -04:00
..
Binaries
Added dotnet SDK for windows
2020-11-09 11:25:38 -04:00
Build
Moving AutomationDriver tests to its own plugin so user can enable it an run the sample more easily.
2020-11-09 17:16:54 -04:00
Config
Copied shader pipeline and changes to RDG/Shader system to support dynamic param binding struct creation. Actual dynmaic param binding generation is stubbed. Parsing SRVs UAVs and Params from shaders.
2020-11-02 21:40:25 -04:00
Documentation
…
Extras
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
2020-10-29 13:38:15 -04:00
Plugins
ControlRigSpline: Initial submission
2020-11-10 07:16:44 -04:00
Programs
Edigrate 14629275.
2020-11-02 14:48:49 -04:00
Shaders
Made Strata basepass work with SSR and SSAO/HBAO just because we can feed the gbuffer from starta top layer for now.
2020-11-10 10:51:21 -04:00
Source
Allow async compilation to take place in Editor when starting in -game mode
2020-11-10 11:31:12 -04:00
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