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UnrealEngineUWP
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3e2fa5970346449a2127e1237b74caf341548980
UnrealEngineUWP
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Engine
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MeshModelingToolset
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MeshModelingTools
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nickolas drake
3e2fa59703
MeshModelingToolset: Update preview when toggling Shells to Solids in PolyEdit extrude activity.
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#rb lonnie.li #jira UE-200622 [CL 31382272 by nickolas drake in ue5-main branch]
2024-02-12 10:26:19 -05:00
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PolyEditActivityUtil.cpp
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PolyEditBevelEdgeActivity.cpp
fix various issues with mesh bevel. Boundary-condition normals are now computed before any meshing. DisplaceVertices() now tries to keep terminator vertex positions on existing mesh edges (this should be improved to stay on group edges, in most cases a group edge can be selected topologically, but for now just snapping to mesh edges to handle the simple lowpoly-boxy cases). Simplify/improve computation of section planes in ApplyProfileShape_Round() - in all cases except corners, the section plane is well-defined by the two inset edge points and the original vertex position. This allowed removal of PlanarizeArcNormals function. Also now handling flipped orientation of quad patch relative to edge vertex sequence.
2023-12-15 14:57:40 -05:00
PolyEditBevelEdgeActivity.h
clamp bevel distance ranges to avoid weird results for negative, zero, and very large bevel distances
2024-02-06 11:32:20 -05:00
PolyEditCutFacesActivity.cpp
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PolyEditExtrudeActivity.cpp
MeshModelingToolset: Update preview when toggling Shells to Solids in PolyEdit extrude activity.
2024-02-12 10:26:19 -05:00
PolyEditExtrudeEdgeActivity.cpp
MeshModelingTools: Fix edge extrude single direction initialization not matching what happens if you do extrude frames first and then change over.
2024-02-01 16:07:16 -05:00
PolyEditExtrudeEdgeActivity.h
MeshModelingTools: Add extrude edge activity to PolyEd and mesh selection. Kept implementating classes in private folder for this release.
2024-01-30 06:26:44 -05:00
PolyEditInsertEdgeActivity.cpp
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PolyEditInsertEdgeLoopActivity.cpp
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PolyEditInsetOutsetActivity.cpp
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PolyEditPlanarProjectionUVActivity.cpp
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