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3e2fa5970346449a2127e1237b74caf341548980
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source
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nickolas drake 3e2fa59703 MeshModelingToolset: Update preview when toggling Shells to Solids in PolyEdit extrude activity.
#rb lonnie.li
#jira UE-200622

[CL 31382272 by nickolas drake in ue5-main branch]
2024-02-12 10:26:19 -05:00
..
MeshModelingTools
MeshModelingToolset: Update preview when toggling Shells to Solids in PolyEdit extrude activity.
2024-02-12 10:26:19 -05:00
MeshModelingToolsEditorOnly
Add geometry selection api overload to tools that won't affect selection, so the modeling mode can restore any previous geometry selection after use
2023-10-25 14:36:45 -04:00
ModelingComponents
disable workarounds for now-fixed collision update bug, so bake transform, edit pivot, and the various voxel/boolean tools will not create two transactions per operation for static meshes that have convex collision
2024-02-09 13:16:32 -05:00
ModelingComponentsEditorOnly
Skeletal Mesh: Change the import storage to use FMeshDescription instead of FSkeletalMeshImportData. This includes deprecating the USkeletalMesh::LoadLODImportedData and friends, in lieu of an API more similar to the one on UStaticMesh (GetMeshDescription/CommitMeshDescription/etc).
2024-01-19 00:37:06 -05:00
ModelingOperators
Skin Bind Tool: Fix binding computation when there's only one influence per bone
2024-02-07 16:33:13 -05:00
ModelingOperatorsEditorOnly
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