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3d7446b8cae57c86a0bf024cb780aafa76fa012c
UnrealEngineUWP/Engine/Source/Runtime/PakFile/Private
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graeme thornton 9830f4ad2d When a shader pak reader is first created for a thread, return the FThreadCheckingArchiveProxy wrapped version rather than the raw archive pointer.
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: graeme.thornton
#ROBOMERGE-SOURCE: CL 4829903 via CL 4829916 via CL 4830765 via CL 4830771
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4830777 by graeme thornton in Dev-Networking branch]
2019-01-29 08:11:14 -05:00
..
IPlatformFilePak.cpp
When a shader pak reader is first created for a thread, return the FThreadCheckingArchiveProxy wrapped version rather than the raw archive pointer.
2019-01-29 08:11:14 -05:00
SignedArchiveReader.cpp
Removed ensure from signedarchivereader pak signature failure handler to make it consistent with the pakprecacher version. Games can override the signature check failure delegate to choose what to do when a signature fails
2019-01-28 10:35:49 -05:00
SignedArchiveReader.h
Update copyright notices to 2019.
2018-12-14 13:44:01 -05:00
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