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UnrealEngineUWP/Engine/Source/Runtime/PakFile
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graeme thornton 9830f4ad2d When a shader pak reader is first created for a thread, return the FThreadCheckingArchiveProxy wrapped version rather than the raw archive pointer.
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: graeme.thornton
#ROBOMERGE-SOURCE: CL 4829903 via CL 4829916 via CL 4830765 via CL 4830771
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4830777 by graeme thornton in Dev-Networking branch]
2019-01-29 08:11:14 -05:00
..
Private
When a shader pak reader is first created for a thread, return the FThreadCheckingArchiveProxy wrapped version rather than the raw archive pointer.
2019-01-29 08:11:14 -05:00
Public
Pak file handles no longer store a pointer to a shared reader archive. Those readers are thread specific and means handles can't be read from different threads without causing problems. By storing a function that looks up the pak reader dynamically on each file operation, the requests will work properly from any thread.
2019-01-29 08:11:13 -05:00
PakFile.Build.cs
Update copyright notices to 2019.
2018-12-14 13:44:01 -05:00
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