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#jira UE-72745 #rb none [CODEREVIEW] Jamie.Dale #ROBOMERGE-OWNER: ben.marsh #ROBOMERGE-AUTHOR: francis.hurteau #ROBOMERGE-SOURCE: CL 7233710 in //UE4/Release-4.23/... via CL 7233713 #ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689) [CL 7242601 by francis hurteau in Dev-Build branch]
27 lines
768 B
C++
27 lines
768 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "ConcertSettings.h"
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#include "ConcertSyncServerLoop.h"
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#include "RequiredProgramMainCPPInclude.h"
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IMPLEMENT_APPLICATION(UnrealMultiUserServer, "UnrealMultiUserServer");
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/**
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* Application entry point
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*
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* @param ArgC Command-line argument count
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* @param ArgV Argument strings
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*/
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INT32_MAIN_INT32_ARGC_TCHAR_ARGV()
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{
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FConcertSyncServerLoopInitArgs ServerLoopInitArgs;
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ServerLoopInitArgs.SessionFlags = EConcertSyncSessionFlags::Default_MultiUserSession;
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ServerLoopInitArgs.ServiceRole = TEXT("MultiUser");
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ServerLoopInitArgs.ServiceFriendlyName = TEXT("Multi-User Editing Server");
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int32 Result = ConcertSyncServerLoop(ArgC, ArgV, ServerLoopInitArgs);
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GLog->Flush();
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return Result;
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}
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