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3c8a643e5dc48fc4393fa145da987efc318baca5
UnrealEngineUWP/Engine/Source
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Ben Marsh 3c8a643e5d Minor fallout from previous change.
#rb none
#rnx

[CL 7279025 by Ben Marsh in Dev-Build branch]
2019-07-11 15:05:02 -04:00
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Developer
LiveCoding: Create a new external module that includes the appropriate headers for Visual Studio automation support (VisualStudioDTE), allowing the UE-friendly version to be used by the VS source code accessor as well as Live Coding.
2019-07-11 13:36:57 -04:00
Editor
Fix crash setting struct type in the defaults of a blueprint MovieSceneEventParameters property
2019-07-09 00:53:21 -04:00
Programs
Minor fallout from previous change.
2019-07-11 15:05:02 -04:00
Runtime
Use DYNAMIC constant buffer usage when not pooling uniform buffers to allow for a map discard.
2019-07-09 00:52:51 -04:00
ThirdParty
LiveCoding: Create a new external module that includes the appropriate headers for Visual Studio automation support (VisualStudioDTE), allowing the UE-friendly version to be used by the VS source code accessor as well as Live Coding.
2019-07-11 13:36:57 -04:00
UE4Client.Target.cs
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UE4Editor.Target.cs
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UE4Game.Target.cs
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UE4Server.Target.cs
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