Files
UnrealEngineUWP/Engine/Source/Programs/PixelStreaming/WebRTCProxy
stuart hill 2ae2063ad0 Copy of 6989699 to from //UE4/Dev-Enterprise:
Allow the address (as well as the port) of UE4 to be given to the Proxy. This allows us to test the Proxy when UE4 is not on the local machine.

[RN] Changed the -UE4 option of the WebRTC Proxy from -UE4Port=<Port> to -UE4=<IP:Port>. Previously the IP was hard-coded to localhost; now you may have the UE4 and WebRTC Proxy instances on separate machines.
#rb none
#jira none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: stuart.hill
#ROBOMERGE-SOURCE: CL 7050456 in //UE4/Release-4.23/... via CL 7050466
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689)

[CL 7121366 by stuart hill in Dev-Build branch]
2019-06-21 01:31:27 -04:00
..

CODING STANDARDS