Files
UnrealEngineUWP/Engine/Source/Programs/MayaLiveLinkPlugin/BuildMayaPlugin.xml
patrick boutot 344282d8da Update LiveLink binaries for Mobu and Maya.
When Maya close a subject, tell the provider so it wouldn't resend it to UE4 once it connect back.
#jira UE-68164
#rb simon.therriault

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: patrick.boutot
#ROBOMERGE-SOURCE: CL 7065672 in //UE4/Release-4.23/... via CL 7065683
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689)

[CL 7124589 by patrick boutot in Dev-Build branch]
2019-06-21 02:08:01 -04:00

54 lines
3.5 KiB
XML

<?xml version='1.0' ?>
<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../../../Engine/Build/Graph/Schema.xsd" >
<Property Name="LocalSourceDir" Value="$(RootDir)\Engine\Source\Programs\MayaLiveLinkPlugin"/>
<Property Name="LocalStagingDir" Value="$(LocalSourceDir)\Staging"/>
<Property Name="LocalBinaryDir" Value="$(RootDir)\Engine\Binaries\Win64"/>
<Property Name="LocalExtraDir" Value="$(RootDir)\Engine\Extras\MayaLiveLink"/>
<Agent Name="MayaLiveLinkPlugin" Type="Win64">
<Node Name="Compile UnrealHeaderTool Win64">
<Compile Target="UnrealHeaderTool" Platform="Win64" Configuration="Development" Arguments="-precompile -nodebuginfo"/>
</Node>
<Node Name="Compile Maya 2016 Win64" Requires="Compile UnrealHeaderTool Win64">
<Compile Target="MayaLiveLinkPlugin2016" Platform="Win64" Configuration="Development" />
</Node>
<Node Name="Compile Maya 2017 Win64" Requires="Compile UnrealHeaderTool Win64">
<Compile Target="MayaLiveLinkPlugin2017" Platform="Win64" Configuration="Development" />
</Node>
<Node Name="Compile Maya 2018 Win64" Requires="Compile UnrealHeaderTool Win64">
<Compile Target="MayaLiveLinkPlugin2018" Platform="Win64" Configuration="Development" />
</Node>
<Node Name="Compile Maya 2019 Win64" Requires="Compile UnrealHeaderTool Win64">
<Compile Target="MayaLiveLinkPlugin2019" Platform="Win64" Configuration="Development" />
</Node>
<Node Name="Stage Maya Plugin Module" Requires="Compile Maya 2016 Win64;Compile Maya 2017 Win64;Compile Maya 2018 Win64;Compile Maya 2019 Win64">
<Copy From="$(LocalSourceDir)\ReadMe.txt" To="$(LocalStagingDir)\ReadMe.txt" />
<Copy From="$(LocalBinaryDir)\MayaLiveLinkPlugin2016.mll" To="$(LocalStagingDir)\MayaLiveLink2016\LiveLink\plug-ins\MayaLiveLinkPlugin2016.mll" />
<Copy From="$(LocalSourceDir)\MayaLiveLinkUI.py" To="$(LocalStagingDir)\MayaLiveLink2016\LiveLink\plug-ins\MayaLiveLinkUI.py" />
<Copy From="$(LocalSourceDir)\LiveLink.mod" To="$(LocalStagingDir)\MayaLiveLink2016\LiveLink.mod" />
<Copy From="$(LocalBinaryDir)\MayaLiveLinkPlugin2017.mll" To="$(LocalStagingDir)\MayaLiveLink2017\LiveLink\plug-ins\MayaLiveLinkPlugin2017.mll" />
<Copy From="$(LocalSourceDir)\MayaLiveLinkUI.py" To="$(LocalStagingDir)\MayaLiveLink2017\LiveLink\plug-ins\MayaLiveLinkUI.py" />
<Copy From="$(LocalSourceDir)\LiveLink.mod" To="$(LocalStagingDir)\MayaLiveLink2017\LiveLink.mod" />
<Copy From="$(LocalBinaryDir)\MayaLiveLinkPlugin2018.mll" To="$(LocalStagingDir)\MayaLiveLink2018\LiveLink\plug-ins\MayaLiveLinkPlugin2018.mll" />
<Copy From="$(LocalSourceDir)\MayaLiveLinkUI.py" To="$(LocalStagingDir)\MayaLiveLink2018\LiveLink\plug-ins\MayaLiveLinkUI.py" />
<Copy From="$(LocalSourceDir)\LiveLink.mod" To="$(LocalStagingDir)\MayaLiveLink2018\LiveLink.mod" />
<Copy From="$(LocalBinaryDir)\MayaLiveLinkPlugin2019.mll" To="$(LocalStagingDir)\MayaLiveLink2019\LiveLink\plug-ins\MayaLiveLinkPlugin2019.mll" />
<Copy From="$(LocalSourceDir)\MayaLiveLinkUI.py" To="$(LocalStagingDir)\MayaLiveLink2019\LiveLink\plug-ins\MayaLiveLinkUI.py" />
<Copy From="$(LocalSourceDir)\LiveLink.mod" To="$(LocalStagingDir)\MayaLiveLink2019\LiveLink.mod" />
<Zip FromDir="$(LocalStagingDir)" ZipFile="$(LocalStagingDir)\LiveLinkMaya.zip"/>
<Copy From="$(LocalStagingDir)\LiveLinkMaya.zip" To="$(LocalExtraDir)\LiveLinkMaya.zip" />
</Node>
</Agent>
</BuildGraph>