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UnrealEngineUWP
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3c8a643e5dc48fc4393fa145da987efc318baca5
UnrealEngineUWP
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Engine
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AutomationToolLauncher
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Ben Marsh
0f885bbf64
Switch UAT and UBT to use .NET 4.6.2, in order to support long file names (which is enabled via an app.manifest file in each application).
...
#rb none [CL 4679962 by Ben Marsh in Dev-Build branch]
2019-01-03 16:47:48 -05:00
..
Properties
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
app.config
Switch UAT and UBT to use .NET 4.6.2, in order to support long file names (which is enabled via an app.manifest file in each application).
2019-01-03 16:47:48 -05:00
app.manifest
Switch UAT and UBT to use .NET 4.6.2, in order to support long file names (which is enabled via an app.manifest file in each application).
2019-01-03 16:47:48 -05:00
AutomationToolLauncher.csproj
Switch UAT and UBT to use .NET 4.6.2, in order to support long file names (which is enabled via an app.manifest file in each application).
2019-01-03 16:47:48 -05:00
Launcher.cs
Fix command line arguments passed through the project launcher not being escaped properly. Also remove the custom command line parser from UAT, which doesn't parse standard escape sequences correctly. This code was originally added to allow newlines to be parsed as argument separators, but the maintainance cost of it isn't worth the trouble. I'd rather find and fix any places where that happens.
2019-01-02 13:15:53 -05:00