Files
UnrealEngineUWP/Engine/Source/ThirdParty/nvTextureTools/nvTextureTools.Build.cs
charles bloom cd9ecd9786 make TextureFormatDXT delay loading nvtt dll until actually needed
also comments about nvtt manual dll load

#preflight 624e680814634fba5c9de6ba
#rb fabian.giesen

[CL 19667488 by charles bloom in ue5-main branch]
2022-04-07 09:01:03 -04:00

66 lines
2.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class nvTextureTools : ModuleRules
{
public nvTextureTools(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string nvttPath = Target.UEThirdPartySourceDirectory + "nvTextureTools/nvTextureTools-2.0.8/";
string nvttLibPath = nvttPath + "lib";
PublicIncludePaths.Add(nvttPath + "src/src");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
nvttLibPath += ("/Win64/VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName() + "/");
PublicAdditionalLibraries.Add(nvttLibPath + "nvtt_64.lib");
PublicDelayLoadDLLs.Add("nvtt_64.dll");
// note this does not stage it to a place where DelayLoad will find it, you must manually load :
RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/nvTextureTools/Win64/nvtt_64.dll");
RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/nvTextureTools/Win64/AVX2/nvtt_64.dll");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
string NVCorePath = Target.UEThirdPartyBinariesDirectory + "nvTextureTools/Mac/libnvcore.dylib";
string NVImagePath = Target.UEThirdPartyBinariesDirectory + "nvTextureTools/Mac/libnvimage.dylib";
string NVMathPath = Target.UEThirdPartyBinariesDirectory + "nvTextureTools/Mac/libnvmath.dylib";
string NVTTPath = Target.UEThirdPartyBinariesDirectory + "nvTextureTools/Mac/libnvtt.dylib";
PublicDelayLoadDLLs.Add(NVCorePath);
PublicDelayLoadDLLs.Add(NVImagePath);
PublicDelayLoadDLLs.Add(NVMathPath);
PublicDelayLoadDLLs.Add(NVTTPath);
RuntimeDependencies.Add(NVCorePath);
RuntimeDependencies.Add(NVImagePath);
RuntimeDependencies.Add(NVMathPath);
RuntimeDependencies.Add(NVTTPath);
PublicAdditionalLibraries.Add(nvttPath + "lib/Mac/libsquish.a");
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
string NvBinariesDir = Target.UEThirdPartyBinariesDirectory + "nvTextureTools/Linux/" + Target.Architecture;
PrivateRuntimeLibraryPaths.Add(NvBinariesDir);
PublicAdditionalLibraries.Add(NvBinariesDir + "/libnvcore.so");
PublicAdditionalLibraries.Add(NvBinariesDir + "/libnvimage.so");
PublicAdditionalLibraries.Add(NvBinariesDir + "/libnvmath.so");
PublicAdditionalLibraries.Add(NvBinariesDir + "/libnvtt.so");
RuntimeDependencies.Add(NvBinariesDir + "/libnvcore.so");
RuntimeDependencies.Add(NvBinariesDir + "/libnvimage.so");
RuntimeDependencies.Add(NvBinariesDir + "/libnvmath.so");
RuntimeDependencies.Add(NvBinariesDir + "/libnvtt.so");
}
}
}