Files
UnrealEngineUWP/Engine/Source/ThirdParty/Windows/XInput/XInput.Build.cs
David Harvey 37da4676e3 HoloLens build rules: Engine modules part 2
#preflight 628cb13af237058787bb0357
#jira UE-149794
#rnx
#rb Jeff.Fisher

[CL 20361216 by David Harvey in ue5-main branch]
2022-05-25 04:04:16 -04:00

22 lines
625 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class XInput : ModuleRules
{
protected string DirectXSDKDir { get => Target.UEThirdPartySourceDirectory + "Windows/DirectX"; }
public XInput(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
// Ensure correct include and link paths for xinput so the correct dll is loaded (xinput1_3.dll)
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicAdditionalLibraries.Add(DirectXSDKDir + "/Lib/x64/XInput.lib");
PublicSystemIncludePaths.Add(DirectXSDKDir + "/include");
}
}
}