Files
UnrealEngineUWP/Engine/Source/ThirdParty/WebRTC/WebRTC.Build.cs
Aidan Possemiers 19c966c925 Adding WerbRTC binaries for upgrade to WebRTC M96. Currently not enabled by default.
#JIRA UE-153246
#rb Luke.Berminham, Ivan.Sidarau
#fyi Mattias.Jansson, Pavel.Punsky
#preflight 6286e0dc9016c6dd89a5dda5

[CL 20315916 by Aidan Possemiers in ue5-main branch]
2022-05-22 19:35:22 -04:00

96 lines
3.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
using System;
public class WebRTC : ModuleRules
{
protected string ConfigPath {get; private set; }
protected virtual bool bShouldUseWebRTC
{
get =>
Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) ||
(Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) && Target.Architecture.StartsWith("x86_64"));
}
private bool bWebRtcVersion96
{
get
{
return false
// || Target.Platform == UnrealTargetPlatform.Win64 // uncomment to enable WebRtc 96
;
}
}
public WebRTC(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
// WebRTC binaries with debug symbols are huge hence the Release binaries do not have any
// if you want to have debug symbols with shipping you will need to build with debug instead
if (Target.Configuration == UnrealTargetConfiguration.Shipping)
{
ConfigPath = "Release";
}
else
{
ConfigPath = "Release";
}
if (bShouldUseWebRTC)
{
string WebRtcVersionPath = bWebRtcVersion96 ?
"WebRTC/4664" : // Branch head 4664 is Release 96
"WebRTC/4147"; // Branch head 4147 is Release 84
string WebRtcSdkPath = Target.UEThirdPartySourceDirectory + WebRtcVersionPath;
string VS2013Friendly_WebRtcSdkPath = Target.UEThirdPartySourceDirectory;
string PlatformSubdir = Target.Platform.ToString();
string IncludePath = Path.Combine(WebRtcSdkPath, "Include");
PublicSystemIncludePaths.Add(IncludePath);
string AbslthirdPartyIncludePath = Path.Combine(IncludePath, "third_party", "abseil-cpp");
PublicSystemIncludePaths.Add(AbslthirdPartyIncludePath);
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
PublicDefinitions.Add("WEBRTC_WIN=1");
PlatformSubdir = "Win64"; // windows-based platform extensions can share this library
string LibraryPath = Path.Combine(WebRtcSdkPath, "Lib", PlatformSubdir, ConfigPath);
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "webrtc.lib"));
// Additional System library
PublicSystemLibraries.Add("Secur32.lib");
// The version of webrtc we depend on, depends on an openssl that depends on zlib
AddEngineThirdPartyPrivateStaticDependencies(Target, "zlib");
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
AddEngineThirdPartyPrivateStaticDependencies(Target, "libOpus");
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicDefinitions.Add("WEBRTC_LINUX=1");
PublicDefinitions.Add("WEBRTC_POSIX=1");
// This is slightly different than the other platforms
string LibraryPath = Path.Combine(WebRtcSdkPath, "Lib", PlatformSubdir, Target.Architecture, ConfigPath);
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libwebrtc.a"));
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
AddEngineThirdPartyPrivateStaticDependencies(Target, "libOpus");
}
}
string WebRtcDefinitionVersion = bWebRtcVersion96 ? "96" : "84";
PublicDefinitions.Add("WEBRTC_VERSION=" + WebRtcDefinitionVersion);
PublicDefinitions.Add("ABSL_ALLOCATOR_NOTHROW=1");
}
}