Files
UnrealEngineUWP/Engine/Source/ThirdParty/SPIRV-Reflect/SPIRVReflect.Build.cs
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

52 lines
1.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SPIRVReflect : ModuleRules
{
public SPIRVReflect(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicSystemIncludePaths.Add(Path.Combine(Target.UEThirdPartySourceDirectory, "SPIRV-Reflect/SPIRV-Reflect"));
string LibPath = Path.Combine(Target.UEThirdPartySourceDirectory, "SPIRV-Reflect/lib/");
if (Target.Platform == UnrealTargetPlatform.Mac)
{
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
{
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "Mac/libSPIRV-Reflectd.a"));
}
else
{
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "Mac/libSPIRV-Reflect.a"));
}
}
else if (Target.Platform == UnrealTargetPlatform.Win64)
{
LibPath = Path.Combine(LibPath, "Win64", "VS2017");
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
{
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "SPIRV-Reflectd.lib"));
}
else
{
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "SPIRV-Reflect.lib"));
}
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicAdditionalLibraries.Add(Path.Combine(LibPath, "Linux", Target.Architecture, "libSPIRV-Reflect.a"));
}
else
{
string Err = string.Format("Attempt to build against SPIRV-Reflect on unsupported platform {0}", Target.Platform);
System.Console.WriteLine(Err);
throw new BuildException(Err);
}
}
}