Files
UnrealEngineUWP/Engine/Source/ThirdParty/OpenVDB/BuildForUE/Windows
matt johnson 8f9f777821 OpenVDB: activate Blosc 1.21.0 and rebuild OpenVDB as a static library that uses it
This avoids issues where if OpenVDB is dynamically linked, objects
allocated using the instance of the CRT in OpenVDB might be passed
across a shared library boundary where they could then be attempted to
be freed using the UE deallocator, leading to crashes.

Note that OpenVDB makes use of both RTTI and C++ exceptions, so
client modules of OpenVDB should likely enable both of those features
as well.

#jira UE-139647
#rb brandon.schaefer, michael.balzer
#preflight 627ab3ece713fc6e2c581250
#fyi devon.penney

[CL 20173502 by matt johnson in ue5-main branch]
2022-05-12 18:48:55 -04:00
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