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UnrealEngineUWP/Engine/Source/ThirdParty/OpenAL/OpenAL.tps
Leslie Nivison 29007ff202 Stripping out inaccurate/easily misconstrued .tps info in preparation for exposing this to licensees
#rb none
#lockdown Nick.Penwarden

[CL 3154391 by Leslie Nivison in Main branch]
2016-10-07 00:40:14 -04:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>OpenAL Soft</Name>
<Location>/Engine/Source/ThirdParty/OpenAL/</Location>
<Date>2016-06-16T16:19:58.257536-04:00</Date>
<Function>Provides a cross platform abstraction over audio devices.</Function>
<Justification>As part of our development process we also compile HTML5 platform in a way such that it runs on Windows outside the browser and for that we need to replicate some features provided by the browser/html5 toolchain</Justification>
<Eula>https://github.com/kcat/openal-soft/blob/master/COPYING</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>/Engine/Source/ThirdParty/Licenses/OpenALSoft1.15.1_License.txt</LicenseFolder>
</TpsData>