Files
UnrealEngineUWP/Engine/Source/ThirdParty/IOS/SoundSwitch/SoundSwitch.Build.cs
ryan durand 5954c1f85b Updating remaining copyrights in Engine.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869250 via CL 10869537 via CL 10869906
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870965 by ryan durand in Main branch]
2019-12-26 23:08:00 -05:00

18 lines
386 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SoundSwitch : ModuleRules
{
public SoundSwitch(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform == UnrealTargetPlatform.IOS)
{
PublicIncludePaths.Add(Target.UEThirdPartySourceDirectory + "IOS/SoundSwitch/SoundSwitch/SoundSwitch");
}
}
}