Files
UnrealEngineUWP/Engine/Source/ThirdParty/EOSSDK
chris varnsverry 9795071e98 - Fix EOSSDK.Build.cs to require linux specifically, not Unix generally
#jira UE-142751
[REVIEW] [at]Alejandro.Aguilar [at]Michael.Kirzinger [at]Sam.Zamani
#preflight 6218e28ba77f4c4a4ba4e983

#ROBOMERGE-AUTHOR: chris.varnsverry
#ROBOMERGE-SOURCE: CL 19147272 via CL 19148100 via CL 19148763 via CL 19148931 via CL 19160392
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19161663 by chris varnsverry in ue5-main branch]
2022-02-25 19:54:36 -05:00
..

This module contains the EOSSDK headers and binaries.
Other plugins/modules can depend on the EOSSDK by depending on this EOSSDK module.
Several platform extensions of this module exist at Engine\Platforms\<Platform>\Source\ThirdParty\EOSSDK.
Please see also the EOSShared plugin at Engine/Plugins/Online/EOSShared which exposes common functionality, and is responsible for EOSSDK initialization.

Upgrading the SDK can be achieved with the following steps:
	- Delete all subfolders from Engine/Source/ThirdParty/EOSSDK/, leaving just the EOSSDK.Build.cs etc loose files
	- Extract the SDK zip into Engine/Source/ThirdParty/EOSSDK/
	- Move libEOSSDK-Mac-Shipping.dylib to Engine/Binarires/ThirdParty/EOSSDK/Mac/
	- Repeat for any additional platform zips.
		- Android and IOS must be unzipped into Engine/Source/ThirdParty/EOSSDK/ over the top of the base SDK
		- NDA platforms must be unzipped to their respective platform extensions at Engine/Platforms/<Platform>/Source/ThirdParty/EOSSDK/