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* Moving Ionic.Zip source code into UE4 from UE4 source. * Only one left should be in Binaries/DotNET. * Moving TPS info to source location. * Deleting several copies that were floating around. Assembly Resolve Refactor * Added AssemblyUtils.InstallAssemblyResolver to handle resolving of known assemblies that may not exist in the same folder as the referencing assembly. * This is now installed by UAT and UBT, which should handle all needs to load Ionic.Zip and RPCUtility.exe from scripts that install into subfolders of Binaries/DotNET. * Other assemblies can be added easily as necesary, centralizing the location where this is handled. * Removed AssemblyResolver from RPCUtilHelper as UBT handles it automatically now. * Removed Ionic.Zip references from projects that weren't really using it. #codereview:ben.marsh [CL 2646891 by Wes Hunt in Main branch]
20 lines
1.1 KiB
C#
20 lines
1.1 KiB
C#
using System.Reflection;
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using System.Security;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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[assembly: AssemblyCompany("Dino Chiesa")]
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[assembly: AssemblyProduct("DotNetZip Library examples")]
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[assembly: AssemblyCopyright("Copyright © Dino Chiesa 2006 - 2011")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: AssemblyVersion("1.9.1.8")]
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#if !NETCF
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[assembly: AssemblyFileVersion("1.9.1.8")]
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// workitem 4698
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[assembly: AllowPartiallyTrustedCallers]
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#endif
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