Files
UnrealEngineUWP/Engine/Source/ThirdParty/DotNetZip/Examples/SolutionInfo.cs
Wes Hunt cefa87e4b7 Ionic.zip code import
* Moving Ionic.Zip source code into UE4 from UE4 source.
* Only one left should be in Binaries/DotNET.
* Moving TPS info to source location.
* Deleting several copies that were floating around.

Assembly Resolve Refactor
* Added AssemblyUtils.InstallAssemblyResolver to handle resolving of known assemblies that may not exist in the same folder as the referencing assembly.
* This is now installed by UAT and UBT, which should handle all needs to load Ionic.Zip and RPCUtility.exe from scripts that install into subfolders of Binaries/DotNET.
* Other assemblies can be added easily as necesary, centralizing the location where this is handled.
* Removed AssemblyResolver from RPCUtilHelper as UBT handles it automatically now.
* Removed Ionic.Zip references from projects that weren't really using it.
#codereview:ben.marsh

[CL 2646891 by Wes Hunt in Main branch]
2015-08-06 15:55:44 -04:00

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using System.Reflection;
using System.Security;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: AssemblyCompany("Dino Chiesa")]
[assembly: AssemblyProduct("DotNetZip Library examples")]
[assembly: AssemblyCopyright("Copyright © Dino Chiesa 2006 - 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: AssemblyVersion("1.9.1.8")]
#if !NETCF
[assembly: AssemblyFileVersion("1.9.1.8")]
// workitem 4698
[assembly: AllowPartiallyTrustedCallers]
#endif