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* Moving Ionic.Zip source code into UE4 from UE4 source. * Only one left should be in Binaries/DotNET. * Moving TPS info to source location. * Deleting several copies that were floating around. Assembly Resolve Refactor * Added AssemblyUtils.InstallAssemblyResolver to handle resolving of known assemblies that may not exist in the same folder as the referencing assembly. * This is now installed by UAT and UBT, which should handle all needs to load Ionic.Zip and RPCUtility.exe from scripts that install into subfolders of Binaries/DotNET. * Other assemblies can be added easily as necesary, centralizing the location where this is handled. * Removed AssemblyResolver from RPCUtilHelper as UBT handles it automatically now. * Removed Ionic.Zip references from projects that weren't really using it. #codereview:ben.marsh [CL 2646891 by Wes Hunt in Main branch]
18 lines
358 B
C#
18 lines
358 B
C#
using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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namespace SmartDeviceProject3
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{
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static class Program
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{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[MTAThread]
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static void Main()
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{
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Application.Run(new Form1());
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}
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}
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} |