Files
UnrealEngineUWP/Engine/Source/ThirdParty/DirectShow/DirectShow.Build.cs
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

29 lines
880 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DirectShow : ModuleRules
{
public DirectShow(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
string DirectShowLibPath = Target.UEThirdPartySourceDirectory
+ "DirectShow/DirectShow-1.0.0/Lib/Win64/vs" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName() + "/";
PublicSystemIncludePaths.Add(Target.UEThirdPartySourceDirectory + "DirectShow/DirectShow-1.0.0/src/Public");
string LibraryName = "DirectShow";
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
{
LibraryName += "d";
}
LibraryName += "_64.lib";
PublicAdditionalLibraries.Add(DirectShowLibPath + LibraryName);
}
}
}