You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Supporting Boost on Linux for arm64 architectures will require an arm64 build of the Boost libraries first. #jira UE-148055 #rb brandon.schaefer #preflight 624b38b5c51908059aeac22b [CL 19612949 by matt johnson in ue5-main branch]
76 lines
2.9 KiB
C#
76 lines
2.9 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System.IO;
|
|
using UnrealBuildTool;
|
|
|
|
public class Boost : ModuleRules
|
|
{
|
|
public Boost(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
Type = ModuleType.External;
|
|
|
|
string BoostVersion = "1_70_0";
|
|
string[] BoostLibraries = { "atomic", "chrono", "iostreams", "program_options", "python39", "regex", "system", "thread" };
|
|
|
|
string BoostVersionDir = "boost-" + BoostVersion;
|
|
string BoostPath = Path.Combine(Target.UEThirdPartySourceDirectory, "Boost", BoostVersionDir);
|
|
string BoostIncludePath = Path.Combine(BoostPath, "include");
|
|
PublicSystemIncludePaths.Add(BoostIncludePath);
|
|
|
|
if (Target.Platform == UnrealTargetPlatform.Win64)
|
|
{
|
|
string BoostToolsetVersion = "vc142";
|
|
|
|
string BoostLibPath = Path.Combine(BoostPath, "lib", "Win64");
|
|
string BoostVersionShort = BoostVersion.Substring(BoostVersion.Length - 2) == "_0" ? BoostVersion.Substring(0, BoostVersion.Length - 2) : BoostVersion;
|
|
|
|
foreach (string BoostLib in BoostLibraries)
|
|
{
|
|
string BoostLibName = "boost_" + BoostLib + "-" + BoostToolsetVersion + "-mt-x64" + "-" + BoostVersionShort;
|
|
PublicAdditionalLibraries.Add(Path.Combine(BoostLibPath, BoostLibName + ".lib"));
|
|
RuntimeDependencies.Add(Path.Combine("$(TargetOutputDir)", BoostLibName + ".dll"), Path.Combine(BoostLibPath, BoostLibName + ".dll"));
|
|
}
|
|
|
|
PublicDefinitions.Add("BOOST_LIB_TOOLSET=\"" + BoostToolsetVersion + "\"");
|
|
PublicDefinitions.Add("BOOST_ALL_NO_LIB");
|
|
}
|
|
else if (Target.Platform == UnrealTargetPlatform.Mac)
|
|
{
|
|
string BoostLibPath = Path.Combine(BoostPath, "lib", "Mac");
|
|
|
|
foreach (string BoostLib in BoostLibraries)
|
|
{
|
|
// Note that these file names identify the universal binaries
|
|
// that support both x86_64 and arm64.
|
|
string BoostLibName = "libboost_" + BoostLib + "-mt";
|
|
PublicAdditionalLibraries.Add(Path.Combine(BoostLibPath, BoostLibName + ".a"));
|
|
RuntimeDependencies.Add(Path.Combine("$(TargetOutputDir)", BoostLibName + ".dylib"), Path.Combine(BoostLibPath, BoostLibName + ".dylib"));
|
|
}
|
|
}
|
|
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
|
|
{
|
|
// TODO: Boost needs to be built specifically for arm64 before we
|
|
// can support it here.
|
|
if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
|
|
{
|
|
return;
|
|
}
|
|
|
|
string BoostLibPath = Path.Combine(BoostPath, "lib", "Unix", Target.Architecture);
|
|
|
|
foreach (string BoostLib in BoostLibraries)
|
|
{
|
|
string BoostLibName = "libboost_" + BoostLib + "-mt-x64";
|
|
PublicAdditionalLibraries.Add(Path.Combine(BoostLibPath, BoostLibName + ".a"));
|
|
|
|
// Declare all version variations of the shared libraries as
|
|
// runtime dependencies.
|
|
foreach (string BoostSharedLibPath in Directory.EnumerateFiles(BoostLibPath, BoostLibName + ".so*"))
|
|
{
|
|
RuntimeDependencies.Add(Path.Combine("$(TargetOutputDir)", Path.GetFileName(BoostSharedLibPath)), BoostSharedLibPath);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|