Files
UnrealEngineUWP/Engine/Source/ThirdParty/Android/libunwind/libunwind.Build.cs
Josh Adams b84453bc37 - Remove support for 32-bit Android, still have support for Arm64 and X64. Next checkin will delete the libs
#rb chris.babcock,jack.porter
#fyi chris.babcock,jack.porter

[CL 15056295 by Josh Adams in ue5-main branch]
2021-01-12 16:59:21 -04:00

27 lines
913 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class libunwind : ModuleRules
{
public libunwind(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform == UnrealTargetPlatform.Android)
{
string libunwindLibraryPath = Target.UEThirdPartySourceDirectory + "Android/libunwind/Android/Release/";
string libunwindIncludePath = Target.UEThirdPartySourceDirectory + "Android/libunwind/libunwind/include/";
PublicIncludePaths.Add(libunwindIncludePath);
PublicAdditionalLibraries.AddRange(new string[] {
Path.Combine(libunwindLibraryPath, "arm64-v8a", "libunwind.a"),
Path.Combine(libunwindLibraryPath, "arm64-v8a", "libunwindbacktrace.a"),
/*
Path.Combine(libunwindLibraryPath, "x64", "libunwind.a"),
Path.Combine(libunwindLibraryPath, "x64", "libunwindbacktrace.a"), */
});
}
}
}