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#rb alfred.reynolds #preflight skip (too big for horde) [CL 20435886 by josh adams in ue5-main branch]
68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#if WITH_CEF3
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#include "IWebBrowserResourceLoader.h"
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#include "CEFLibCefIncludes.h"
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FString ResourceTypeToString(const CefRequest::ResourceType& Type);
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class FWebBrowserSingleton;
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/**
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* Implements CEF Request handling for when a browser window is still being constructed
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*/
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class FCEFResourceContextHandler :
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public CefRequestContextHandler
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, public CefResourceRequestHandler
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{
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public:
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/** Default constructor. */
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FCEFResourceContextHandler(FWebBrowserSingleton *InOwningSingleton);
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public:
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// CefResourceRequestHandler Interface
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virtual CefResourceRequestHandler::ReturnValue OnBeforeResourceLoad(
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CefRefPtr<CefBrowser> Browser,
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CefRefPtr<CefFrame> Frame,
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CefRefPtr<CefRequest> Request,
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CefRefPtr<CefRequestCallback> Callback) override;
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// CefRequestContextHandler Interface
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virtual CefRefPtr<CefResourceRequestHandler> GetResourceRequestHandler(
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CefRefPtr<CefBrowser> browser,
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CefRefPtr<CefFrame> frame,
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CefRefPtr<CefRequest> request,
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bool is_navigation,
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bool is_download,
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const CefString& request_initiator,
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bool& disable_default_handling) override;
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public:
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FOnBeforeContextResourceLoadDelegate& OnBeforeLoad()
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{
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return BeforeResourceLoadDelegate;
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}
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private:
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/** Delegate for handling resource load requests */
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FOnBeforeContextResourceLoadDelegate BeforeResourceLoadDelegate;
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/** Singleton that owns this context handler, so we can lookup browser objects from it */
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FWebBrowserSingleton* OwningSingleton;
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// Include the default reference counting implementation.
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IMPLEMENT_REFCOUNTING(FCEFResourceContextHandler);
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};
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#endif
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