Files
UnrealEngineUWP/Engine/Source/Runtime/UnrealGame/UnrealGame.Build.cs
mark lintott 7ab5930888 #jira UE-104767
#rb Graeme.Thornton
#autosubmit

Renamed UE4Game to UnrealGame.

Horde tested (Editor,Tools & Monolithics). Local ShooterGame + Cook + PIE

[CL 14990929 by mark lintott in ue5-main branch]
2021-01-05 09:53:17 -04:00

32 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealGame : ModuleRules
{
public UnrealGame(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
//DynamicallyLoadedModuleNames.Add("OnlineSubsystemNull");
if (Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS)
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine" });//, "OnlineSubsystem", "OnlineSubsystemUtils" });
//DynamicallyLoadedModuleNames.Add("OnlineSubsystemIOS");
if (Target.Platform == UnrealTargetPlatform.IOS)
{
//DynamicallyLoadedModuleNames.Add("OnlineSubsystemFacebook");
DynamicallyLoadedModuleNames.Add("IOSAdvertising");
}
}
else if (Target.Platform == UnrealTargetPlatform.Android)
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine" });//, "OnlineSubsystem", "OnlineSubsystemUtils" });
DynamicallyLoadedModuleNames.Add("AndroidAdvertising");
//DynamicallyLoadedModuleNames.Add("OnlineSubsystemGooglePlay");
}
}
}