Files
UnrealEngineUWP/Engine/Source/Runtime/UnrealGame/Private/UnrealGame.cpp
mark lintott 7ab5930888 #jira UE-104767
#rb Graeme.Thornton
#autosubmit

Renamed UE4Game to UnrealGame.

Horde tested (Editor,Tools & Monolithics). Local ShooterGame + Cook + PIE

[CL 14990929 by mark lintott in ue5-main branch]
2021-01-05 09:53:17 -04:00

19 lines
605 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreTypes.h"
#include "Modules/Boilerplate/ModuleBoilerplate.h"
#include "Modules/ModuleManager.h"
// Implement the modules
IMPLEMENT_MODULE(FDefaultModuleImpl, UnrealGame);
// Variables referenced from Core, and usually declared by IMPLEMENT_PRIMARY_GAME_MODULE. Since UnrealGame is game-agnostic, implement them here.
#if IS_MONOLITHIC
PER_MODULE_BOILERPLATE
bool GIsGameAgnosticExe = true;
TCHAR GInternalProjectName[64] = TEXT("");
IMPLEMENT_FOREIGN_ENGINE_DIR()
IMPLEMENT_LIVE_CODING_ENGINE_DIR()
IMPLEMENT_LIVE_CODING_PROJECT()
#endif