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#rb Graeme.Thornton #autosubmit Renamed UE4Game to UnrealGame. Horde tested (Editor,Tools & Monolithics). Local ShooterGame + Cook + PIE [CL 14990929 by mark lintott in ue5-main branch]
19 lines
605 B
C++
19 lines
605 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreTypes.h"
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#include "Modules/Boilerplate/ModuleBoilerplate.h"
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#include "Modules/ModuleManager.h"
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// Implement the modules
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IMPLEMENT_MODULE(FDefaultModuleImpl, UnrealGame);
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// Variables referenced from Core, and usually declared by IMPLEMENT_PRIMARY_GAME_MODULE. Since UnrealGame is game-agnostic, implement them here.
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#if IS_MONOLITHIC
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PER_MODULE_BOILERPLATE
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bool GIsGameAgnosticExe = true;
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TCHAR GInternalProjectName[64] = TEXT("");
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IMPLEMENT_FOREIGN_ENGINE_DIR()
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IMPLEMENT_LIVE_CODING_ENGINE_DIR()
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IMPLEMENT_LIVE_CODING_PROJECT()
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#endif
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