Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Components/WindowTitleBarAreaSlot.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

61 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Components/WindowTitleBarAreaSlot.h"
#include "Widgets/SNullWidget.h"
#include "Widgets/Layout/SWindowTitleBarArea.h"
/////////////////////////////////////////////////////
// UWindowTitleBarAreaSlot
UWindowTitleBarAreaSlot::UWindowTitleBarAreaSlot(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
Padding = FMargin(0);
HorizontalAlignment = HAlign_Fill;
VerticalAlignment = VAlign_Fill;
}
void UWindowTitleBarAreaSlot::BuildSlot(TSharedRef<SWindowTitleBarArea> InWindowTitleBarArea)
{
WindowTitleBarArea = InWindowTitleBarArea;
WindowTitleBarArea->SetPadding(Padding);
WindowTitleBarArea->SetHAlign(HorizontalAlignment);
WindowTitleBarArea->SetVAlign(VerticalAlignment);
WindowTitleBarArea->SetContent(Content ? Content->TakeWidget() : SNullWidget::NullWidget);
}
void UWindowTitleBarAreaSlot::SetPadding(FMargin InPadding)
{
CastChecked<UWindowTitleBarArea>(Parent)->SetPadding(InPadding);
}
void UWindowTitleBarAreaSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
CastChecked<UWindowTitleBarArea>(Parent)->SetHorizontalAlignment(InHorizontalAlignment);
}
void UWindowTitleBarAreaSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
CastChecked<UWindowTitleBarArea>(Parent)->SetVerticalAlignment(InVerticalAlignment);
}
void UWindowTitleBarAreaSlot::SynchronizeProperties()
{
if (WindowTitleBarArea.IsValid())
{
SetPadding(Padding);
SetHorizontalAlignment(HorizontalAlignment);
SetVerticalAlignment(VerticalAlignment);
}
}
void UWindowTitleBarAreaSlot::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
WindowTitleBarArea.Reset();
}