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#rb vincent.gauthier #preflight 621cc32a9a5676d19a301114 #ROBOMERGE-OWNER: patrick.boutot #ROBOMERGE-AUTHOR: patrick.boutot #ROBOMERGE-SOURCE: CL 19172743 via CL 19172838 via CL 19172865 via CL 19173039 via CL 19173047 via CL 19173891 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845) [CL 19174092 by patrick boutot in ue5-main branch]
139 lines
3.1 KiB
C++
139 lines
3.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Components/Throbber.h"
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#include "SlateFwd.h"
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#include "Slate/SlateBrushAsset.h"
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#include "Styling/UMGCoreStyle.h"
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#define LOCTEXT_NAMESPACE "UMG"
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/////////////////////////////////////////////////////
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// UThrobber
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static FSlateBrush* DefaultThrobberBrush = nullptr;
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#if WITH_EDITOR
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static FSlateBrush* EditorThrobberBrush = nullptr;
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#endif
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UThrobber::UThrobber(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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NumberOfPieces = 3;
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bAnimateVertically = true;
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bAnimateHorizontally = true;
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bAnimateOpacity = true;
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if (DefaultThrobberBrush == nullptr)
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{
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DefaultThrobberBrush = new FSlateBrush(*FUMGCoreStyle::Get().GetBrush("Throbber.Chunk"));
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// Unlink UMG default colors.
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DefaultThrobberBrush->UnlinkColors();
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}
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Image = *DefaultThrobberBrush;
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#if WITH_EDITOR
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if (EditorThrobberBrush == nullptr)
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{
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EditorThrobberBrush = new FSlateBrush(*FCoreStyle::Get().GetBrush("Throbber.Chunk"));
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// Unlink UMG Editor colors from the editor settings colors.
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EditorThrobberBrush->UnlinkColors();
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}
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if (IsEditorWidget())
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{
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Image = *EditorThrobberBrush;
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// The CDO isn't an editor widget and thus won't use the editor style, call post edit change to mark difference from CDO
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PostEditChange();
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}
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#endif // WITH_EDITOR
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}
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void UThrobber::ReleaseSlateResources(bool bReleaseChildren)
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{
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Super::ReleaseSlateResources(bReleaseChildren);
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MyThrobber.Reset();
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}
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TSharedRef<SWidget> UThrobber::RebuildWidget()
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{
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MyThrobber = SNew(SThrobber)
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.PieceImage(&Image)
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.NumPieces(FMath::Clamp(NumberOfPieces, 1, 25))
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.Animate(GetAnimation());
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return MyThrobber.ToSharedRef();
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}
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void UThrobber::SynchronizeProperties()
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{
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Super::SynchronizeProperties();
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MyThrobber->SetNumPieces(FMath::Clamp(NumberOfPieces, 1, 25));
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MyThrobber->SetAnimate(GetAnimation());
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}
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SThrobber::EAnimation UThrobber::GetAnimation() const
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{
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const int32 AnimationParams = (bAnimateVertically ? SThrobber::Vertical : 0) |
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(bAnimateHorizontally ? SThrobber::Horizontal : 0) |
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(bAnimateOpacity ? SThrobber::Opacity : 0);
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return static_cast<SThrobber::EAnimation>(AnimationParams);
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}
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void UThrobber::SetNumberOfPieces(int32 InNumberOfPieces)
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{
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NumberOfPieces = InNumberOfPieces;
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if (MyThrobber.IsValid())
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{
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MyThrobber->SetNumPieces(FMath::Clamp(NumberOfPieces, 1, 25));
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}
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}
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void UThrobber::SetAnimateHorizontally(bool bInAnimateHorizontally)
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{
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bAnimateHorizontally = bInAnimateHorizontally;
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if (MyThrobber.IsValid())
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{
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MyThrobber->SetAnimate(GetAnimation());
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}
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}
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void UThrobber::SetAnimateVertically(bool bInAnimateVertically)
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{
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bAnimateVertically = bInAnimateVertically;
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if (MyThrobber.IsValid())
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{
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MyThrobber->SetAnimate(GetAnimation());
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}
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}
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void UThrobber:: SetAnimateOpacity(bool bInAnimateOpacity)
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{
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bAnimateOpacity = bInAnimateOpacity;
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if (MyThrobber.IsValid())
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{
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MyThrobber->SetAnimate(GetAnimation());
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}
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}
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#if WITH_EDITOR
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const FText UThrobber::GetPaletteCategory()
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{
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return LOCTEXT("Primitive", "Primitive");
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}
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#endif
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/////////////////////////////////////////////////////
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#undef LOCTEXT_NAMESPACE
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