Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Components/ScrollBoxSlot.cpp
Patrick Boutot af7a1e3aa9 Slate: Convert SScrolBox & SResponsiveGridPanel FSlot's to the FSlotArgument syntax.
#jira UE-114425
#preflight 60b8b26c30b9950001a58956

[CL 16546209 by Patrick Boutot in ue5-main branch]
2021-06-03 08:07:31 -04:00

68 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Components/ScrollBoxSlot.h"
#include "Components/Widget.h"
/////////////////////////////////////////////////////
// UScrollBoxSlot
UScrollBoxSlot::UScrollBoxSlot(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, Slot(nullptr)
{
HorizontalAlignment = HAlign_Fill;
VerticalAlignment = VAlign_Fill;
}
void UScrollBoxSlot::BuildSlot(TSharedRef<SScrollBox> ScrollBox)
{
ScrollBox->AddSlot()
.Padding(Padding)
.HAlign(HorizontalAlignment)
.VAlign(VerticalAlignment)
.Expose(Slot)
[
Content == nullptr ? SNullWidget::NullWidget : Content->TakeWidget()
];
}
void UScrollBoxSlot::SetPadding(FMargin InPadding)
{
Padding = InPadding;
if ( Slot )
{
Slot->SetPadding(InPadding);
}
}
void UScrollBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
HorizontalAlignment = InHorizontalAlignment;
if ( Slot )
{
Slot->SetHorizontalAlignment(InHorizontalAlignment);
}
}
void UScrollBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
VerticalAlignment = InVerticalAlignment;
if (Slot)
{
Slot->SetVerticalAlignment(InVerticalAlignment);
}
}
void UScrollBoxSlot::SynchronizeProperties()
{
SetPadding(Padding);
SetHorizontalAlignment(HorizontalAlignment);
SetVerticalAlignment(VerticalAlignment);
}
void UScrollBoxSlot::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
Slot = nullptr;
}