Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Components/ScrollBar.cpp
patrick boutot 7bed43cccc UMG: Remove deprecation code bellow 4.23 in UMG code.
#rb vincent.gauthier
#preflight 621cc32a9a5676d19a301114

#ROBOMERGE-OWNER: patrick.boutot
#ROBOMERGE-AUTHOR: patrick.boutot
#ROBOMERGE-SOURCE: CL 19172743 via CL 19172838 via CL 19172865 via CL 19173039 via CL 19173047 via CL 19173891
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19174092 by patrick boutot in ue5-main branch]
2022-02-28 10:47:01 -05:00

134 lines
3.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Components/ScrollBar.h"
#include "UObject/EditorObjectVersion.h"
#include "Styling/UMGCoreStyle.h"
#define LOCTEXT_NAMESPACE "UMG"
/////////////////////////////////////////////////////
// UScrollBar
namespace
{
static FScrollBarStyle* DefaultScrollBarStyle = nullptr;
}
#if WITH_EDITOR
static FScrollBarStyle* EditorScrollBarStyle = nullptr;
#endif
UScrollBar::UScrollBar(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bIsVariable = false;
bAlwaysShowScrollbar = true;
bAlwaysShowScrollbarTrack = true;
Orientation = Orient_Vertical;
Thickness = FVector2D(16.0f, 16.0f);
Padding = FMargin(2.0f);
if (DefaultScrollBarStyle == nullptr)
{
DefaultScrollBarStyle = new FScrollBarStyle(FUMGCoreStyle::Get().GetWidgetStyle<FScrollBarStyle>("Scrollbar"));
// Unlink UMG default colors.
DefaultScrollBarStyle->UnlinkColors();
}
WidgetStyle = *DefaultScrollBarStyle;
#if WITH_EDITOR
if (EditorScrollBarStyle == nullptr)
{
EditorScrollBarStyle = new FScrollBarStyle(FCoreStyle::Get().GetWidgetStyle<FScrollBarStyle>("Scrollbar"));
// Unlink UMG Editor colors from the editor settings colors.
EditorScrollBarStyle->UnlinkColors();
}
if (IsEditorWidget())
{
WidgetStyle = *EditorScrollBarStyle;
// The CDO isn't an editor widget and thus won't use the editor style, call post edit change to mark difference from CDO
PostEditChange();
}
#endif // WITH_EDITOR
}
void UScrollBar::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
MyScrollBar.Reset();
}
TSharedRef<SWidget> UScrollBar::RebuildWidget()
{
MyScrollBar = SNew(SScrollBar)
.Style(&WidgetStyle)
.AlwaysShowScrollbar(bAlwaysShowScrollbar)
.AlwaysShowScrollbarTrack(bAlwaysShowScrollbarTrack)
.Orientation(Orientation)
.Thickness(Thickness)
.Padding(Padding);
//SLATE_EVENT(FOnUserScrolled, OnUserScrolled)
return MyScrollBar.ToSharedRef();
}
void UScrollBar::SynchronizeProperties()
{
Super::SynchronizeProperties();
//MyScrollBar->SetScrollOffset(DesiredScrollOffset);
}
void UScrollBar::SetState(float InOffsetFraction, float InThumbSizeFraction)
{
if ( MyScrollBar.IsValid() )
{
MyScrollBar->SetState(InOffsetFraction, InThumbSizeFraction);
}
}
#if WITH_EDITORONLY_DATA
void UScrollBar::Serialize(FArchive& Ar)
{
Ar.UsingCustomVersion(FEditorObjectVersion::GUID);
const bool bDeprecateThickness = Ar.IsLoading() && Ar.CustomVer(FEditorObjectVersion::GUID) < FEditorObjectVersion::ScrollBarThicknessChange;
if (bDeprecateThickness)
{
// Set Thickness property to previous default value.
Thickness.Set(12.0f, 12.0f);
}
Super::Serialize(Ar);
if (bDeprecateThickness)
{
// Implicit padding of 2 was removed, so Thickness value must be incremented by 4.
Thickness += FVector2D(4.0f, 4.0f);
}
}
#endif // if WITH_EDITORONLY_DATA
#if WITH_EDITOR
const FText UScrollBar::GetPaletteCategory()
{
return LOCTEXT("Primitive", "Primitive");
}
#endif
/////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE