Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Components/PanelSlot.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

31 lines
742 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Components/PanelSlot.h"
#include "Components/PanelWidget.h"
/////////////////////////////////////////////////////
// UPanelSlot
UPanelSlot::UPanelSlot(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
#if WITH_EDITOR
bool UPanelSlot::IsDesignTime() const
{
return Parent->IsDesignTime();
}
#endif
void UPanelSlot::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
// ReleaseSlateResources for Content unless the content is a UUserWidget as they are responsible for releasing their own content.
if (Content && !Content->IsA<UUserWidget>())
{
Content->ReleaseSlateResources(bReleaseChildren);
}
}