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#rb vincent.gauthier #preflight 61e0a52f0f52107164b1da26 #ROBOMERGE-AUTHOR: vincent.gauthier #ROBOMERGE-SOURCE: CL 18607252 in //UE5/Release-5.0/... via CL 18607270 via CL 18607303 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669) [CL 18607330 by benui-dev in ue5-main branch]
119 lines
3.0 KiB
C++
119 lines
3.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Components/HorizontalBoxSlot.h"
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#include "Components/Widget.h"
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#include "Components/HorizontalBox.h"
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/////////////////////////////////////////////////////
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// UHorizontalBoxSlot
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UHorizontalBoxSlot::UHorizontalBoxSlot(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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HorizontalAlignment = HAlign_Fill;
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VerticalAlignment = VAlign_Fill;
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Slot = nullptr;
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Size = FSlateChildSize(ESlateSizeRule::Automatic);
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}
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void UHorizontalBoxSlot::ReleaseSlateResources(bool bReleaseChildren)
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{
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Super::ReleaseSlateResources(bReleaseChildren);
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Slot = nullptr;
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}
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void UHorizontalBoxSlot::BuildSlot(TSharedRef<SHorizontalBox> HorizontalBox)
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{
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HorizontalBox->AddSlot()
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.Expose(Slot)
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.HAlign(HorizontalAlignment)
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.VAlign(VerticalAlignment)
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.Padding(Padding)
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.SizeParam(UWidget::ConvertSerializedSizeParamToRuntime(Size))
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[
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Content == NULL ? SNullWidget::NullWidget : Content->TakeWidget()
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];
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}
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void UHorizontalBoxSlot::SetPadding(FMargin InPadding)
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{
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Padding = InPadding;
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if ( Slot )
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{
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Slot->SetPadding(InPadding);
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}
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}
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void UHorizontalBoxSlot::SetSize(FSlateChildSize InSize)
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{
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Size = InSize;
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if ( Slot )
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{
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Slot->SetSizeParam(UWidget::ConvertSerializedSizeParamToRuntime(InSize));
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}
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}
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void UHorizontalBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
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{
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HorizontalAlignment = InHorizontalAlignment;
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if ( Slot )
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{
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Slot->SetHorizontalAlignment(InHorizontalAlignment);
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}
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}
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void UHorizontalBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
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{
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VerticalAlignment = InVerticalAlignment;
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if ( Slot )
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{
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Slot->SetVerticalAlignment(InVerticalAlignment);
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}
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}
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void UHorizontalBoxSlot::SynchronizeProperties()
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{
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SetPadding(Padding);
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SetSize(Size);
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SetHorizontalAlignment(HorizontalAlignment);
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SetVerticalAlignment(VerticalAlignment);
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}
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#if WITH_EDITOR
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bool UHorizontalBoxSlot::NudgeByDesigner(const FVector2D& NudgeDirection, const TOptional<int32>& GridSnapSize)
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{
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if (NudgeDirection.X == 0.0f)
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{
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return false;
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}
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const FVector2D ClampedDirection = NudgeDirection.ClampAxes(-1, 1);
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UHorizontalBox* ParentHorizontalBox = CastChecked<UHorizontalBox>(Parent);
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const int32 CurrentIndex = ParentHorizontalBox->GetChildIndex(Content);
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if ((CurrentIndex == 0 && ClampedDirection.X < 0.0f) ||
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(CurrentIndex + 1 >= ParentHorizontalBox->GetChildrenCount() && ClampedDirection.X > 0.0f))
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{
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return false;
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}
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ParentHorizontalBox->Modify();
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ParentHorizontalBox->ShiftChild(CurrentIndex + ClampedDirection.X, Content);
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return true;
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}
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void UHorizontalBoxSlot::SynchronizeFromTemplate(const UPanelSlot* const TemplateSlot)
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{
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const ThisClass* const TemplateHorizontalBoxSlot = CastChecked<ThisClass>(TemplateSlot);
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const int32 CurrentIndex = TemplateHorizontalBoxSlot->Parent->GetChildIndex(TemplateHorizontalBoxSlot->Content);
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UHorizontalBox* ParentHorizontalBox = CastChecked<UHorizontalBox>(Parent);
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ParentHorizontalBox->ShiftChild(CurrentIndex, Content);
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}
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#endif
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