Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Components/ContentWidget.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

45 lines
870 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Components/ContentWidget.h"
#define LOCTEXT_NAMESPACE "UMG"
/////////////////////////////////////////////////////
// UContentWidget
UContentWidget::UContentWidget(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bCanHaveMultipleChildren = false;
}
UPanelSlot* UContentWidget::GetContentSlot() const
{
return Slots.Num() > 0 ? Slots[0] : nullptr;
}
UWidget* UContentWidget::GetContent() const
{
if ( UPanelSlot* ContentSlot = GetContentSlot() )
{
return ContentSlot->Content;
}
return nullptr;
}
UPanelSlot* UContentWidget::SetContent(UWidget* Content)
{
ClearChildren();
return AddChild(Content);
}
UClass* UContentWidget::GetSlotClass() const
{
return UPanelSlot::StaticClass();
}
/////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE