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#preflight 62561578e27df1c5d3951a1f #ROBOMERGE-AUTHOR: patrick.boutot #ROBOMERGE-SOURCE: CL 19737718 via CL 19737724 via CL 19737725 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697) [CL 19737930 by patrick boutot in ue5-main branch]
282 lines
6.3 KiB
C++
282 lines
6.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Components/CheckBox.h"
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#include "Widgets/SNullWidget.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/Input/SCheckBox.h"
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#include "Slate/SlateBrushAsset.h"
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#include "Styling/UMGCoreStyle.h"
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#define LOCTEXT_NAMESPACE "UMG"
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/////////////////////////////////////////////////////
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// UCheckBox
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static FCheckBoxStyle* DefaultCheckboxStyle = nullptr;
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#if WITH_EDITOR
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static FCheckBoxStyle* EditorCheckboxStyle = nullptr;
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#endif
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UCheckBox::UCheckBox(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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if (DefaultCheckboxStyle == nullptr)
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{
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DefaultCheckboxStyle = new FCheckBoxStyle(FUMGCoreStyle::Get().GetWidgetStyle<FCheckBoxStyle>("Checkbox"));
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// Unlink UMG default colors.
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DefaultCheckboxStyle->UnlinkColors();
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}
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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WidgetStyle = *DefaultCheckboxStyle;
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#if WITH_EDITOR
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if (EditorCheckboxStyle == nullptr)
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{
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EditorCheckboxStyle = new FCheckBoxStyle(FCoreStyle::Get().GetWidgetStyle<FCheckBoxStyle>("Checkbox"));
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// Unlink UMG Editor colors from the editor settings colors.
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EditorCheckboxStyle->UnlinkColors();
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}
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if (IsEditorWidget())
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{
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WidgetStyle = *EditorCheckboxStyle;
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// The CDO isn't an editor widget and thus won't use the editor style, call post edit change to mark difference from CDO
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PostEditChange();
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}
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#endif // WITH_EDITOR
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CheckedState = ECheckBoxState::Unchecked;
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HorizontalAlignment = HAlign_Fill;
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ClickMethod = EButtonClickMethod::DownAndUp;
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TouchMethod = EButtonTouchMethod::DownAndUp;
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PressMethod = EButtonPressMethod::DownAndUp;
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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IsFocusable = true;
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#if WITH_EDITORONLY_DATA
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AccessibleBehavior = ESlateAccessibleBehavior::Summary;
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bCanChildrenBeAccessible = false;
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#endif
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}
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void UCheckBox::ReleaseSlateResources(bool bReleaseChildren)
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{
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Super::ReleaseSlateResources(bReleaseChildren);
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MyCheckbox.Reset();
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}
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TSharedRef<SWidget> UCheckBox::RebuildWidget()
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{
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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MyCheckbox = SNew(SCheckBox)
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.OnCheckStateChanged( BIND_UOBJECT_DELEGATE(FOnCheckStateChanged, SlateOnCheckStateChangedCallback) )
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.Style(&WidgetStyle)
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.HAlign( HorizontalAlignment )
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.ClickMethod(ClickMethod)
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.TouchMethod(TouchMethod)
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.PressMethod(PressMethod)
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.IsFocusable(IsFocusable)
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;
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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if ( GetChildrenCount() > 0 )
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{
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MyCheckbox->SetContent(GetContentSlot()->Content ? GetContentSlot()->Content->TakeWidget() : SNullWidget::NullWidget);
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}
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return MyCheckbox.ToSharedRef();
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}
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void UCheckBox::SynchronizeProperties()
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{
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Super::SynchronizeProperties();
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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MyCheckbox->SetStyle(&WidgetStyle);
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MyCheckbox->SetIsChecked( PROPERTY_BINDING(ECheckBoxState, CheckedState) );
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MyCheckbox->SetClickMethod(ClickMethod);
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MyCheckbox->SetTouchMethod(TouchMethod);
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MyCheckbox->SetPressMethod(PressMethod);
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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}
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void UCheckBox::OnSlotAdded(UPanelSlot* InSlot)
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{
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// Add the child to the live slot if it already exists
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if ( MyCheckbox.IsValid() )
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{
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MyCheckbox->SetContent(InSlot->Content ? InSlot->Content->TakeWidget() : SNullWidget::NullWidget);
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}
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}
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void UCheckBox::OnSlotRemoved(UPanelSlot* InSlot)
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{
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// Remove the widget from the live slot if it exists.
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if ( MyCheckbox.IsValid() )
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{
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MyCheckbox->SetContent(SNullWidget::NullWidget);
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}
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}
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bool UCheckBox::IsPressed() const
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{
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if ( MyCheckbox.IsValid() )
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{
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return MyCheckbox->IsPressed();
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}
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return false;
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}
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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EButtonClickMethod::Type UCheckBox::GetClickMethod() const
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{
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return ClickMethod;
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}
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void UCheckBox::SetClickMethod(EButtonClickMethod::Type InClickMethod)
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{
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ClickMethod = InClickMethod;
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if (MyCheckbox.IsValid())
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{
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MyCheckbox->SetClickMethod(ClickMethod);
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}
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}
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EButtonTouchMethod::Type UCheckBox::GetTouchMethod() const
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{
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return TouchMethod;
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}
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void UCheckBox::SetTouchMethod(EButtonTouchMethod::Type InTouchMethod)
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{
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TouchMethod = InTouchMethod;
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if (MyCheckbox.IsValid())
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{
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MyCheckbox->SetTouchMethod(TouchMethod);
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}
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}
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void UCheckBox::SetPressMethod(EButtonPressMethod::Type InPressMethod)
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{
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PressMethod = InPressMethod;
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if (MyCheckbox.IsValid())
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{
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MyCheckbox->SetPressMethod(PressMethod);
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}
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}
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EButtonPressMethod::Type UCheckBox::GetPressMethod() const
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{
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return PressMethod;
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}
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bool UCheckBox::IsChecked() const
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{
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if ( MyCheckbox.IsValid() )
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{
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return MyCheckbox->IsChecked();
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}
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return ( CheckedState == ECheckBoxState::Checked );
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}
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ECheckBoxState UCheckBox::GetCheckedState() const
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{
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if ( MyCheckbox.IsValid() )
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{
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return MyCheckbox->GetCheckedState();
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}
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return CheckedState;
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}
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void UCheckBox::SetIsChecked(bool InIsChecked)
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{
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ECheckBoxState NewState = InIsChecked ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
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if (NewState != CheckedState)
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{
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CheckedState = NewState;
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BroadcastFieldValueChanged(FFieldNotificationClassDescriptor::CheckedState);
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}
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if ( MyCheckbox.IsValid() )
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{
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MyCheckbox->SetIsChecked(PROPERTY_BINDING(ECheckBoxState, CheckedState));
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}
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}
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void UCheckBox::SetCheckedState(ECheckBoxState InCheckedState)
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{
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if (CheckedState != InCheckedState)
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{
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CheckedState = InCheckedState;
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BroadcastFieldValueChanged(FFieldNotificationClassDescriptor::CheckedState);
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}
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if ( MyCheckbox.IsValid() )
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{
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MyCheckbox->SetIsChecked(PROPERTY_BINDING(ECheckBoxState, CheckedState));
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}
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}
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const FCheckBoxStyle& UCheckBox::GetWidgetStyle() const
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{
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return WidgetStyle;
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}
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void UCheckBox::SetWidgetStyle(const FCheckBoxStyle& InStyle)
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{
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WidgetStyle = InStyle;
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if (MyCheckbox)
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{
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MyCheckbox->SetStyle(&WidgetStyle);
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}
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}
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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void UCheckBox::SlateOnCheckStateChangedCallback(ECheckBoxState NewState)
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{
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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if (CheckedState != NewState)
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{
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CheckedState = NewState;
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BroadcastFieldValueChanged(FFieldNotificationClassDescriptor::CheckedState);
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}
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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const bool bWantsToBeChecked = NewState != ECheckBoxState::Unchecked;
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OnCheckStateChanged.Broadcast(bWantsToBeChecked);
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}
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#if WITH_ACCESSIBILITY
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TSharedPtr<SWidget> UCheckBox::GetAccessibleWidget() const
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{
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return MyCheckbox;
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}
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#endif
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#if WITH_EDITOR
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const FText UCheckBox::GetPaletteCategory()
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{
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return LOCTEXT("Common", "Common");
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}
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#endif
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/////////////////////////////////////////////////////
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#undef LOCTEXT_NAMESPACE
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