Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Animation/MovieSceneWidgetMaterialTrack.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

38 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Animation/MovieSceneWidgetMaterialTrack.h"
#include "Animation/WidgetMaterialTrackUtilities.h"
#include "Animation/MovieSceneWidgetMaterialTemplate.h"
UMovieSceneWidgetMaterialTrack::UMovieSceneWidgetMaterialTrack( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{
}
FMovieSceneEvalTemplatePtr UMovieSceneWidgetMaterialTrack::CreateTemplateForSection(const UMovieSceneSection& InSection) const
{
return FMovieSceneWidgetMaterialSectionTemplate(*CastChecked<UMovieSceneParameterSection>(&InSection), *this);
}
FName UMovieSceneWidgetMaterialTrack::GetTrackName() const
{
return TrackName;
}
#if WITH_EDITORONLY_DATA
FText UMovieSceneWidgetMaterialTrack::GetDefaultDisplayName() const
{
return FText::Format(NSLOCTEXT("UMGAnimation", "MaterialTrackFormat", "{0} Material"), FText::FromName( TrackName ) );
}
#endif
void UMovieSceneWidgetMaterialTrack::SetBrushPropertyNamePath( TArray<FName> InBrushPropertyNamePath )
{
BrushPropertyNamePath = InBrushPropertyNamePath;
TrackName = WidgetMaterialTrackUtilities::GetTrackNameFromPropertyNamePath( BrushPropertyNamePath );
}