Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Animation/MovieSceneMarginPropertySystem.h
aurel cordonnier dc856801cd Merge from Release-Engine-Test @ 17059716 to UE5/Main
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17029914

[CL 17060422 by aurel cordonnier in ue5-main branch]
2021-08-04 17:46:20 -04:00

23 lines
525 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Layout/Margin.h"
#include "Systems/MovieScenePropertySystem.h"
#include "MovieSceneMarginPropertySystem.generated.h"
Expose_TNameOf(FMargin);
UCLASS()
class UMG_API UMovieSceneMarginPropertySystem : public UMovieScenePropertySystem
{
public:
GENERATED_BODY()
UMovieSceneMarginPropertySystem(const FObjectInitializer& ObjInit);
virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
};