Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Animation/MovieScene2DTransformTrack.cpp
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

26 lines
883 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Animation/MovieScene2DTransformTrack.h"
#include "Animation/MovieScene2DTransformSection.h"
#include "MovieSceneCommonHelpers.h"
UMovieScene2DTransformTrack::UMovieScene2DTransformTrack(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
#if WITH_EDITORONLY_DATA
TrackTint = FColor(48, 227, 255, 65);
#endif
EvalOptions.bEvaluateNearestSection_DEPRECATED = EvalOptions.bCanEvaluateNearestSection = true;
SupportedBlendTypes = FMovieSceneBlendTypeField::All();
}
bool UMovieScene2DTransformTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
{
return SectionClass == UMovieScene2DTransformSection::StaticClass();
}
UMovieSceneSection* UMovieScene2DTransformTrack::CreateNewSection()
{
return NewObject<UMovieScene2DTransformSection>(this, NAME_None, RF_Transactional);
}