Files
UnrealEngineUWP/Engine/Source/Runtime/TraceLog/TraceLog.Build.cs
martins mozeiko d153dd3063 Move trace platform event availability define from TraceLog to Core build files
#rb Martin.Ridgers

[CL 17297098 by martins mozeiko in ue5-main branch]
2021-08-24 21:25:13 -04:00

32 lines
829 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
using System.IO;
public class TraceLog : ModuleRules
{
public TraceLog(ReadOnlyTargetRules Target) : base(Target)
{
bRequiresImplementModule = false;
PublicIncludePathModuleNames.Add("Core");
}
// used by platform extension derived classes. probably should become a project setting at some point!
protected void EnableTraceByDefault(ReadOnlyTargetRules Target)
{
if (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Type != TargetType.Program)
{
foreach (String Definition in Target.GlobalDefinitions)
{
if (Definition.Contains("UE_TRACE_ENABLED"))
{
// Define already set in Target.GlobalDefinitions
return;
}
}
PublicDefinitions.Add("UE_TRACE_ENABLED=1");
}
}
}