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This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971 [CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
238 lines
6.7 KiB
C++
238 lines
6.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Trace/Config.h"
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#if UE_TRACE_ENABLED
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#include "Platform.h"
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#include "Trace/Detail/Atomic.h"
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#include "Trace/Detail/Writer.inl"
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#include "Trace/Trace.inl"
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namespace UE {
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namespace Trace {
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namespace Private {
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////////////////////////////////////////////////////////////////////////////////
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void Writer_TailAppend(uint32, uint8* __restrict, uint32, bool);
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FWriteBuffer* Writer_AllocateBlockFromPool();
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uint32 Writer_GetThreadId();
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void Writer_FreeBlockListToPool(FWriteBuffer*, FWriteBuffer*);
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extern uint64 GStartCycle;
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extern FStatistics GTraceStatistics;
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////////////////////////////////////////////////////////////////////////////////
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UE_TRACE_EVENT_BEGIN($Trace, ThreadTiming, NoSync)
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UE_TRACE_EVENT_FIELD(uint64, BaseTimestamp)
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UE_TRACE_EVENT_END()
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////////////////////////////////////////////////////////////////////////////////
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#define T_ALIGN alignas(PLATFORM_CACHE_LINE_SIZE)
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static FWriteBuffer GNullWriteBuffer = { {}, 0, 0, nullptr, nullptr, (uint8*)&GNullWriteBuffer };
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thread_local FWriteBuffer* GTlsWriteBuffer = &GNullWriteBuffer;
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static FWriteBuffer* __restrict GActiveThreadList; // = nullptr;
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T_ALIGN static FWriteBuffer* volatile GNewThreadList; // = nullptr;
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#undef T_ALIGN
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////////////////////////////////////////////////////////////////////////////////
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#if !IS_MONOLITHIC
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TRACELOG_API FWriteBuffer* Writer_GetBuffer()
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{
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// Thread locals and DLLs don't mix so for modular builds we are forced to
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// export this function to access thread-local variables.
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return GTlsWriteBuffer;
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}
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#endif
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////////////////////////////////////////////////////////////////////////////////
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static FWriteBuffer* Writer_NextBufferInternal()
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{
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FWriteBuffer* NextBuffer = Writer_AllocateBlockFromPool();
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NextBuffer->Cursor = (uint8*)NextBuffer - NextBuffer->Size;
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NextBuffer->Committed = NextBuffer->Cursor;
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NextBuffer->Reaped = NextBuffer->Cursor;
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NextBuffer->EtxOffset = 0 - int32(sizeof(FWriteBuffer));
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NextBuffer->NextBuffer = nullptr;
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FWriteBuffer* CurrentBuffer = GTlsWriteBuffer;
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if (CurrentBuffer == &GNullWriteBuffer)
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{
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NextBuffer->ThreadId = uint16(Writer_GetThreadId());
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NextBuffer->PrevTimestamp = TimeGetTimestamp();
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NextBuffer->Partial = 0;
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GTlsWriteBuffer = NextBuffer;
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UE_TRACE_LOG($Trace, ThreadTiming, TraceLogChannel)
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<< ThreadTiming.BaseTimestamp(NextBuffer->PrevTimestamp - GStartCycle);
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// Add this next buffer to the active list.
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for (;; PlatformYield())
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{
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NextBuffer->NextThread = AtomicLoadRelaxed(&GNewThreadList);
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if (AtomicCompareExchangeRelease(&GNewThreadList, NextBuffer, NextBuffer->NextThread))
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{
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break;
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}
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}
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}
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else
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{
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CurrentBuffer->NextBuffer = NextBuffer;
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NextBuffer->ThreadId = CurrentBuffer->ThreadId;
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NextBuffer->PrevTimestamp = CurrentBuffer->PrevTimestamp;
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NextBuffer->Partial = 0;
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GTlsWriteBuffer = NextBuffer;
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// Retire current buffer.
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int32 EtxOffset = int32(PTRINT((uint8*)(CurrentBuffer) - CurrentBuffer->Cursor));
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AtomicStoreRelease(&(CurrentBuffer->EtxOffset), EtxOffset);
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}
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return NextBuffer;
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}
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////////////////////////////////////////////////////////////////////////////////
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TRACELOG_API FWriteBuffer* Writer_NextBuffer(int32 Size)
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{
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FWriteBuffer* CurrentBuffer = GTlsWriteBuffer;
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if (CurrentBuffer != &GNullWriteBuffer)
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{
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CurrentBuffer->Cursor -= Size;
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}
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FWriteBuffer* NextBuffer = Writer_NextBufferInternal();
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if (Size >= NextBuffer->Size)
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{
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// Someone is trying to write an event that is far too large
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return nullptr;
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}
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NextBuffer->Cursor += Size;
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return NextBuffer;
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}
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////////////////////////////////////////////////////////////////////////////////
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static bool Writer_DrainBuffer(uint32 ThreadId, FWriteBuffer* Buffer)
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{
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uint8* Committed = AtomicLoadRelaxed((uint8**)&Buffer->Committed);
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// Send as much as we can.
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if (uint32 SizeToReap = uint32(Committed - Buffer->Reaped))
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{
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#if TRACE_PRIVATE_STATISTICS
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GTraceStatistics.BytesTraced += SizeToReap;
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#endif
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bool bPartial = (Buffer->Partial == 1);
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bPartial &= UPTRINT(Buffer->Reaped + Buffer->Size) == UPTRINT(Buffer);
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Writer_TailAppend(ThreadId, Buffer->Reaped, SizeToReap, bPartial);
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Buffer->Reaped = Committed;
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}
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// Is this buffer still in use?
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int32 EtxOffset = AtomicLoadAcquire(&Buffer->EtxOffset);
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return ((uint8*)Buffer - EtxOffset) > Committed;
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}
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////////////////////////////////////////////////////////////////////////////////
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void Writer_DrainBuffers()
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{
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struct FRetireList
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{
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FWriteBuffer* __restrict Head = nullptr;
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FWriteBuffer* __restrict Tail = nullptr;
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void Insert(FWriteBuffer* __restrict Buffer)
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{
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Buffer->NextBuffer = Head;
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Head = Buffer;
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Tail = (Tail != nullptr) ? Tail : Head;
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}
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};
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// Claim ownership of any new thread buffer lists
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FWriteBuffer* __restrict NewThreadList = AtomicExchangeAcquire(&GNewThreadList, (FWriteBuffer*)nullptr);
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// Reverse the new threads list so they're more closely ordered by age
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// when sent out.
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FWriteBuffer* __restrict NewThreadCursor = NewThreadList;
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NewThreadList = nullptr;
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while (NewThreadCursor != nullptr)
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{
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FWriteBuffer* __restrict NextThread = NewThreadCursor->NextThread;
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NewThreadCursor->NextThread = NewThreadList;
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NewThreadList = NewThreadCursor;
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NewThreadCursor = NextThread;
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}
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FRetireList RetireList;
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FWriteBuffer* __restrict ActiveThreadList = GActiveThreadList;
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GActiveThreadList = nullptr;
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// Now we've two lists of known and new threads. Each of these lists in turn is
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// a list of that thread's buffers (where it is writing trace events to).
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for (FWriteBuffer* __restrict Buffer : { ActiveThreadList, NewThreadList })
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{
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// For each thread...
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for (FWriteBuffer* __restrict NextThread; Buffer != nullptr; Buffer = NextThread)
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{
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NextThread = Buffer->NextThread;
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uint32 ThreadId = Buffer->ThreadId;
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// For each of the thread's buffers...
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for (FWriteBuffer* __restrict NextBuffer; Buffer != nullptr; Buffer = NextBuffer)
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{
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if (Writer_DrainBuffer(ThreadId, Buffer))
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{
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break;
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}
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// Retire the buffer
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NextBuffer = Buffer->NextBuffer;
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RetireList.Insert(Buffer);
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}
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if (Buffer != nullptr)
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{
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Buffer->NextThread = GActiveThreadList;
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GActiveThreadList = Buffer;
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}
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}
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}
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// Put the retirees we found back into the system again.
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if (RetireList.Head != nullptr)
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{
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Writer_FreeBlockListToPool(RetireList.Head, RetireList.Tail);
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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void Writer_EndThreadBuffer()
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{
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if (GTlsWriteBuffer == &GNullWriteBuffer)
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{
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return;
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}
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int32 EtxOffset = int32(PTRINT((uint8*)GTlsWriteBuffer - GTlsWriteBuffer->Cursor));
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AtomicStoreRelaxed(&(GTlsWriteBuffer->EtxOffset), EtxOffset);
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}
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} // namespace Private
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} // namespace Trace
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} // namespace UE
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#endif // UE_TRACE_ENABLED
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